{
	// The descriptions displayed for enchants
	"enchants": {
		"enchantment.fabricenchantments.consumer.desc": "Upon killing an entity there is a 10-30% chance(depends on level) that your hunger will be replenished",
		"enchantment.fabricenchantments.experience.desc": "Grants the user more experience when killing entities",
		"enchantment.mcda.frenzied.desc": "When your health drops below 50%, you gain the Haste effect. The level of haste depends on the level of the enchantment",
		"enchantment.spellbound.trophy_collecting.desc": "Trophy Collector is a damage enchantment that draws power from every kill it makes. An enchantment for adventurers and nomads, diverse experiences make this enchantment much more powerful. Appears on melee and projectile weapons, incompatible with other damage enchantments and with power",
		"enchantment.farmersdelight.backstabbing.desc": "Deal bonus damage when attacking from behind",
		"enchantment.incantationem.reaping_rod.desc": "Reaping Rod will apply enchanted golden apple-like effects when the killing blow to a hostile mob is made with a fishing rod",
		"enchantment.mcdw.gravity.desc": "Pull in and toss enemies about, distance relative to level (30% chance)",
		"enchantment.mcda.fire_focus.desc": "Increases the amount of damage done by fire attacks, especially Fire Aspect",
		"enchantment.spellbound.phase_leap.desc": "Phase Leap is a utility enchantment that lets the user warp forward small distances with every jump unless they crouch, enhancing travel speed and maneuverability. Appears on leg armor, incompatible with other utility enchantments",
		"enchantment.mcdw.chain_reaction.desc": "A chance to fire extra projectiles from a target hit with an arrow",
		"enchantment.mcdw.committed.desc": "Deal damage relative to the health of your enemy (20% chance)",
		"enchantment.mcdw.echo.desc": "Deal AOE sound damage in an area of 3 blocks (I = 25% / II = 40% / III = 55%)",
		"enchantment.mcdw.chains.desc": "Pull Enemies together and slow them down (20% chance)",
		"enchantment.incantationem.last_stand.desc": "Last Stand gives a chance to give strength at every hit taken when the player is low on life (4 hearts or lower). Each level increases the chances of getting it",
		"enchantment.spellbound.red_alert.desc": "Red Alert is a protection enchantment that grants the user a shield every several seconds, which will negate the next source of damage. The user's maximum number of shields and generation speed vary with the number of enchanted items and their total Red Alert level. Appears on armor, compatible with shields, incompatible with other protection enchantments",
		"enchantment.fabricenchantments.beheading.desc": "Has a 5% chance for Creepers, Zombies, and Skeletons to drop their head when killed",
		"enchantment.gateofbabylon.quickdraw.desc": "Quick Draw, it will have a reduced draw time, up to 10 ticks (~3.3 per level)",
		"enchantment.mcda.cowardice.desc": " When at full health, you receive the Strength effect. The level of the Strength effect depends on the level of the enchantment",
		"enchantment.mcdw.exploding.desc": "Enemy explodes upon death causing damage to enemies around user (20% chance)",
		"enchantment.mcdw.freezing.desc": "Slows enemies and gives mining fatigue (I = 40% / II = 50% / III = 60%)",
		"enchantment.mcdw.growing.desc": "Deal extra damage based on distance",
		"enchantment.incantationem.recklessness.desc": "Curse of Recklessness makes any blocks broken not drop at all. Might be useful at some occassions...",
		"enchantment.mcdw.tempo_theft.desc": "Steal the speed from your enemy, applying slow to them and speed to yourself",
		"enchantment.spellbound.rampage.desc": "Rampage is a damage enchantment that gives the user Green Sparkles for a few seconds whenever you kill a target. Keep moving, kill them all. Appears on melee and projectile weapons, incompatible with other damage enchantments",
		"enchantment.mcdw.poison_cloud.desc": "Summons a poison cloud around target (30% chance, user immune to poison)",
		"enchantment.spellbound.cave_in.desc": "Cave-In causes blocks struck by the item's projectiles to obey gravity and fall to the ground. Higher levels increase the size of the affected area. Does not effect block entities or blast-proof blocks. Appears on ranged weapons and tridents",
		"enchantment.mcdw.rampaging.desc": "Chance to gain stacking haste on kill (10% chance)",
		"enchantment.mcda.surprise_gift.desc": "When drinking an Instant Health potion, you receive another potion from a pool of options",
		"enchantment.spellbound.phase_strafe.desc": "Phase Strafe is a utility enchantment that lets the user warp small distances in whatever direction they are moving with every jump unless they crouch, enhancing travel speed and maneuverability. Appears on leg armor, incompatible with other utility enchantments",
		"enchantment.mcdw.rushdown.desc": "Chance to get speed effect on a kill",
		"enchantment.mcdar.cooldown.desc": "Reduces the cooldown timer for artefacts by 10% per level",
		"enchantment.fabricenchantments.auto_smelt.desc": "Allows the player to recieve smelted versions of any block they break. Works with every block that can be smelted",
		"enchantment.incantationem.bunnys_hop.desc": "Bunny's Hop gives you permanent jump boost when standing on top of grass or dirt blocks, each level amplifing the effect",
		"enchantment.fabricenchantments.god_of_the_sea.desc": "Grants water breathing while the user is holding the enchanted item",
		"enchantment.fabricenchantments.tank.desc": "Increases max health. (+1/2 heart per level)",
		"enchantment.mcda.reckless.desc": "Your health is reduced by 60% but you gain the strength effect relative to the level of the enchantment",
		"enchantment.harvest_scythes.crop_reaper.desc": "Mass harvest crops",
		"enchantment.mcdar.beast_surge.desc": "Upon consuming an Instant Health Potion, your summoned creatures are granted Speed and Strength at a level relative to the level of the enchantment",
		"enchantment.mcdw.critical_hit.desc": "Deal critical hit without jumping (completely random chance)",
		"enchantment.mcda.death_barter.desc": "When you die, you can pay your way out of death with Emeralds. I = 150, II = 75, III = 50",
		"enchantment.spellbound.launching.desc": "Launching flings the target skywards, turning their own momentum against them. Appears on melee and projectile weapons, compatible with most weapons and tools",
		"enchantment.mcda.swiftfooted.desc": "When jumping, you gain several seconds of speed boost",
		"enchantment.fabricenchantments.sniper.desc": "The user does more damage the further they are from their target (more damage for higher level)",
		"enchantment.spellbound.selfish.desc": "Selfish items refuse to remain damaged. If they are missing any durability, they will take it from other items you have equipped. They will not break other items nor take from other selfish items. Appears on all breakables, incompatible with Unbreaking and Mending",
		"enchantment.mcdw.bonus_shot.desc": "Fires an extra projectile towards a secondary target",
		"enchantment.mcdw.illagers_bane.desc": "Attacks do extra damage to Illagers",
		"enchantment.moenchantments.bowinaccuracy.desc": "Decreases bow accuracy",
		"enchantment.fabricenchantments.ender_mind.desc": "When the user is hit and is below 4 hearts, they get automatically teleported away (short distance)",
		"enchantment.fabricenchantments.poison_aspect.desc": "Poisons the target on each hit",
		"enchantment.mcdw.ricochet.desc": "Arrow will bounce about from target to target",
		"enchantment.mcda.food_reserves.desc": "When drinking an Instant Health potion, you receive some form of food. The amount of food depends on the level of the enchantment",
		"enchantment.mcdw.soul_siphon.desc": "Extra experience from a kill (10% chance)",
		"enchantment.mcdw.void_shot.desc": "Deal multiplicative damage based on level of enchantment (I = 2x, II = 3x, III = 4x)",
		"enchantment.mcdw.ambush.desc": "Deal extra damage whilst sneaking and invisible. Damage bonus is relative to level",
		"enchantment.mcdar.beast_boss.desc": "Increases the damage done by summoned creatures relative to the level of the enchantment",
		"enchantment.mcda.burning.desc": "A fiery version of thorns. Sets attacker on fire for 3 * level seconds.",
		"enchantment.mcdw.levitation_shot.desc": "Fire a shot that gives the levitation status effect much like a shulker bullet",
		"enchantment.spellbound.jousting.desc": "Jousting is a damage enchantment that makes weapon damage dependent on your velocity relative to your target's. Run down the enemy, or impale them from above! Appears on tridents, compatible with swords, axes, and shovels, incompatible with other damage enchantments",
		"enchantment.mcdw.stunning.desc": "Nearly stops target and causes nausea (I = 35% / II = 50% / III = 65%)",
		"enchantment.incantationem.thunder.desc": "Curse of the Thunders has a chance of spawning a lightning bolt at the player's position every time the player is hit",
		"enchantment.mcda.poison_focus.desc": "Increases the amount of damage done by poison attacks. (Notu00e6: to do extra damage with poison potions, hit your target first.)",
		"enchantment.fabricenchantments.god_of_thunder.desc": "Has a 5% chance for lightning to summon upon the target",
		"enchantment.incantationem.venomous.desc": "Venomous has a chance of applying poison to hit targets. Each level increases the odds slightly",
		"enchantment.incantationem.charmed.desc": "Charmed gives you permanent luck effects when holding/wearing an item with the enchantment. This increases your good odds of getting effects on enchantments while reducing them on curses",
		"enchantment.spellbound.priming.desc": "Priming inflicts Primed for 3 seconds, resetting the duration and increasing severity with every hit to a maximum severity equal to the enchantment's level. Watch your spacing! Appears on melee and projectile weapons",
		"enchantment.mcda.snowball.desc": "When being attacked by two or more attackers, a magical snowball will be thrown at one of the attackers, knocking them back",
		"enchantment.mcdw.charge.desc": "Chance to receive the speed effect whilst attacking an enemy (10% chance)",
		"enchantment.mcdw.shockwave.desc": "Deals explosive damage in area of 3 blocks (I = 25% / II = 40% / III = 55%)",
		"enchantment.mcdw.refreshment.desc": "Refills empty bottles as health potions upon kill with melee weapon",
		"enchantment.mcdw.replenish.desc": "Infinity's little brother, you have a chance to recover an arrow upon firing (I = 10% / II = 17% / III = 24% chance)",
		"enchantment.mcdw.guarding_strike.desc": "Deals more damage after guarding",
		"enchantment.mcdw.smiting.desc": "Deals AOE damage to Undead in an area of 3 blocks (100% chance)",
		"enchantment.mcda.potion_barrier.desc": "When drinking an Instant Health potion, you receive the Resistance effect. The duration of the Resistance depends on the level of the enchantment",
		"enchantment.gateofbabylon.dragon_slash.desc": "Leaves a trail of Dragon Breath in your wake, which deals damage to any mobs that step inside it",
		"enchantment.origins.water_protection.desc": "Protects against water",
		"enchantment.mcdw.refreshment_shot.desc": "Refills empty bottles as health potions upon kill with ranged weapon",
		"enchantment.mcdw.anima_conduit.desc": "Heal relative to the amount of experience from a kill",
		"enchantment.mcdw.prospector.desc": "Chance to gain emeralds on kills",
		"enchantment.mcda.deflect.desc": "When you are shot with an arrow, there is a chance that arrow will do half damage and could be flung away from you. The chance increases with the level of the enchantment to a max of 60%",
		"enchantment.mcdw.thundering.desc": "Summon the power of u00deu00f3rr and crash lightning on enemies in a 5 * level block radius around the target causing extra lightning damage",
		"enchantment.mcdw.enigma_resonator.desc": "Deals damage relative to the number of levels that the user has",
		"enchantment.spellbound.rock_collecting.desc": "Rock Collector is an efficiency enchantment that draws power from the ground it breaks. An enchantment for adventurers and nomads, diverse experiences make this enchantment much more powerful. Appears on any digging tool. Incompatible with efficiency and any other enchantment that is incompatible with Efficiency",
		"enchantment.moenchantments.bowaccuracy.desc": "Increases bow accuracy",
		"enchantment.spellbound.attractive.desc": "Attractive is a utility enchantment that draws nearby entities closer to the wearer, perfect for keeping flighty foes from escaping and for magnetizing drops. Appears on chest armor, incompatible with other utility enchantments",
		"enchantment.mcdw.void_strike.desc": "Deal multiplicative damage based on level of enchantment (I = 2x, II = 4x, III = 6x)",
		"enchantment.fabricenchantments.nocturnal.desc": "When the user is hit in the night they become invisble for a short duration",
		"enchantment.spellbound.dullness.desc": "Dullness is a damage enchantment, the opposite of Sharpness. Perfect for those who are worried about hurting their pets while mining. Appears on any digging tool, incompatible with other damage enchantments",
		"enchantment.spellbound.tethering.desc": "Tethering binds the target to your weapon by inflicting Tethered, pinning them in place or dragging them to you. Great fun, and great utility. Appears on tridents, compatible with swords and axes",
		"enchantment.mcda.chilling.desc": "Slows and applies mining fatigue to attacker for 1 second. The level of slowness and mining fatigue are dependent upon the level of the enchantment",
		"enchantment.incantationem.magnetic.desc": "Magnetic magnetizes any item or experience orb near you for easier pickup. Each level incrases the range of the magnetization",
		"enchantment.fabricenchantments.ice_aspect.desc": "Slows the target down on each hit (more slowness per level)",
		"enchantment.mcda.recycler.desc": "There is a chance when shot with an arrow that you will gain an arrow, having caught or picked up the arrow you were shot with. The chance increases with the level of the enchantment to a max of 30%",
		"enchantment.mcdw.weakening.desc": "Spawns a cloud of weakness around the target (30% chance)",
		"enchantment.fabricenchantments.double_swing.desc": "Has a 5% chance for the user's Axe to swing twice",
		"enchantment.mcdw.jungle_poison.desc": "Applies poison to target (30% chance)",
		"enchantment.mcdar.beast_burst.desc": "Upon consuming an Instant Health Potion, an explosion is caused, focused on your summoned creatures",
		"enchantment.gateofbabylon.vampire_slash.desc": "Heals you for a single heart for each mob hit",
		"enchantment.incantationem.swine_bane.desc": "Bane of the Swines increases damage for swine-like mobs, such as Pigs, Piglins, Piglin Brutes and Hoglins",
		"enchantment.fabricenchantments.paralysis.desc": "Upon hitting a target the target will be frozen and have extremely low attack speed. Lasts for 2 seconds",
		"enchantment.gateofbabylon.smashing.desc": "Smashing, the range, damage, and knockback of the shockwave will be increased. There is only 1 level to this enchantment. Due to the rough nature of the Waraxe with Smashing, it is incompatible with Looting",
		"enchantment.spellbound.legacy.desc": "Legacy ensures that your equipment will live on, if only in spirit. If a item with Legacy breaks, it will leave behind a book with all of its enchantments other than Legacy. Appears on all breakables",
		"enchantment.spellbound.hearty.desc": "Hearty is a protection enchantment that greatly increases the users maximum health. Appears on armor, compatible with shields, incompatible with other protection enchantments",
		"enchantment.fabricenchantments.sugar_rush.desc": "Upon killing an entity the wearer becomes fast and has increased jump height",
		"enchantment.spellbound.monogamous.desc": "Monogamous items form a powerful bond between the enchanted tool and it user, impacting protection, damage, and mining speed as appropriate. Should the user be a faithless harlot bond with multiple such items, the bond will be severely detrimental. Appears on most weapons, tools, and armor",
		"enchantment.incantationem.decay.desc": "Decay randomly applies withering to entities damaged with it. Each level increases the chances of getting the effect, as well as the duration and strength of the withering effect",
		"enchantment.incantationem.tough_luck.desc": "Curse of Tough Luck is the opposite of the Charmed enchantment. Gives you permanent bad luck effects when holding/wearing an item with the enchantment. This decreases your odds of getting the effects on enchantments, while increasing it on curses",
		"enchantment.spellbound.impersonal.desc": "Impersonal teleports the user behind the enemy, allowing you to overwhelm foes without breaking stride. Appears on melee and projectile weapons",
		"enchantment.fabricenchantments.pumpkin_head.desc": "The user can stare at enderman directly without enderman attacking them",
		"enchantment.mcdw.fuse_shot.desc": "Arrow has a chance to explode on impact (I = 35% / II = 50% / III = 65%)",
		"enchantment.incantationem.forging_touch.desc": "Forging Touch randomly smelts blocks you break (such as turning gold ores into gold ingots). Each level incrases chances of smelting",
		"enchantment.mcdw.leeching.desc": "Heal an amount relative to max health of enemy upon their death",
		"enchantment.mcdw.swirling.desc": "Hit all enemies in a 1.5 block radius around the user (I = 25% / II = 40% / III = 55%)",
		"enchantment.mcda.bag_of_souls.desc": "Increases the amount of experience you gain relative to the level of the enchantment",
		"enchantment.gateofbabylon.flame_slash.desc": "Sets mobs on fire",
		"enchantment.mcda.fire_trail.desc": "A trail of fire follows the player",
		"enchantment.bewitchment.magic_protection.desc": "Protection against magic attacks",
		"enchantment.incantationem.retreat.desc": "Retreat randomly applies speed to its user when it's hit. Each level increases the chances of getting the effect, as well as the duration and strength of the speed effect",
		"enchantment.mcdw.radiance_shot.desc": "Summons a healing cloud around target of ranged attack (20% chance)",
		"enchantment.gateofbabylon.thunder_slash.desc": "Summons thunderbolts to smite entities you hit",
		"enchantment.spellbound.polygamous.desc": "Polygamous items form a bond between the enchanted tool and it user, impacting protection, damage, and mining speed as appropriate. Should the user be a stick in the mud only have one such bond, the bond will be detrimental. Appears on most weapons, tools, and armor",
		"enchantment.spellbound.repulsive.desc": "Repulsive is a utility enchantment that pushes nearby entities away from the wearer, perfect for keeping aggressive foes at bay and turning aside some projectiles. Appears on chest armor",
		"enchantment.mcdw.radiance.desc": "Summons a healing cloud around target (target should not heal unless an ally) (20% chance)",
		"enchantment.mcda.heal_allies.desc": "Allies (villagers, pets, golems, and other players) are healed when taking damage",
		"enchantment.moenchantments.autosmelt.desc": "Allows the player to recieve smelted versions of any block they break. Works with every block that can be smelted",
		"enchantment.fabricenchantments.rise.desc": "Upon being hit, the target floats up in the air for a short duration (longer time per level)"
	}
}